January Update

Jedi

  • Force Meditate will now regen faster and the animation will loop.
  • Force Pool Max Increased, regen rate reduced.
  • Sub stats adjust (+/-) to account for Jedi Tapes.
  • Padawan Robe is now craftable and take up the cape slot. (Credit: Infinity)

Commando

  • 15 Accuracy added to Master
  • FireAcid Single/Cone – ranged increased and will now Poison.

Ranged

  • Bleeding Shot – potency increased can now be used with Pistols and Carbines
  • Confusion Shot – can now be used with Pistols and Carbines
  • KnockdownFire – can now be used with Pistols and Carbines
  • MultiTargetShot – now applies a blind.

BIO Engineer

  • DNA Sample skill increased.
  • DNA Sample time reduced.
  • DNA Sample range slightly increased.
  • BIO Pets should now retain Area Attacks
  • BIO Pets AP Ratings of Light/Med/Heavy, can now be obtained (in theory, we will tweak as we go)
  • New Craftable Pets Varactyl and Mutated Rancor (Lootable Schematics)
  • DNA Samples should now be named with more detail

MISC

  • New Merchant Vendor in Espa, will sell rare black market schematics, at very high prices.
  • Master Brawler now grants an Area Taunt, +5 Taunt was granted to each master melee class
  • Vehicle Speeds Have been normalized around the Stap. Vehicles harder to obtain (AV21, Faction Barcs, JetPack, etc..) will be slightly faster. (Most current vehicles affected, will break… see me in discord)
  • Vehicle resources slightly changes, in an attempt to balance resources/rarity requirements.
  • Death Watch Bunker – Loot slightly revamped, will now drop New Rare weapon schems, BE Pet Schems, Rare Sub components etc…
  • Corellian Corvette – Loot slightly revamped, will now drop BE Schems, Rare sub compoents, etc…
  • Geo Cave – Loot slightly revamped, will now drop BE Schems, Rare Sub Components, etc..
  • Several new paintings and painting sets, compliments of our own Bob Ross and Aftermath.

Weaponsmith

  • New Higher Damage/AP Weapons have been introduced, as lootable one time use schematics.
  • Intimidator Pistol
  • Pestilence Lance
  • Kalranoos Carbine
  • Cryo Lance now requires 2 Motors down from 4
  • SG82 still mimics the T21 but requires 6 Handlers, down from 10.

Dungeons 

  • New Dungeon Dathomir Shadow Collective (credit: Aftermath)
  • New Dungeon Lok Revenant Bunker (credit: Aftermath)

December Publish

** Classes Listed below, may need to regrantskills, before new skills, schematics fully show up.

Jedi

  • Lightsaber toughness increased.
  • Jedi toughness decreased.
  • State def decreased.
  • Force Regen increased.
  • Saber Accuracy decreased, tapes are now viable.
  • Force Run 1 duration increased.
  • Force Run 2 is now a burst escape mechanism with a duration of 15 seconds. Will still overwrite Force Run 1.
  • Force Run 3 Can only be used outside of Combat.
  • Force Choke Damage reduced
  • Most Force Acc Stats normalized to 125
  • Saber Block set to 70
  • Modifiers in place for upcoming FRS.

Creature Handler

  • Non mount Pets can now be called in combat.
  • Pet call time reduced to 3 seconds.
  • Pet Stim D will now require Organic ingredients instead of fish.
  • Increased the number of stored pets allowed.
  • Increased the speed of Trained Animal mounts.

Carbineer

  • Defenses significantly buffed, at Master

Pikeman

  • Block will now reduce damage by 75%, up from 50%

Bounty Hunter

  • Fetts Valor, slightly buffed to decrease damage received.

NEW Profession – Spec-Ops Commando  **(Credit The Aftermath Code base, as it was used as reference)

  • Offers 4 skills costing zero skill points (Only the first box of each tree needs trained)
  • Each skill represents a task required to blow up a Faction base.
  • Dantooine: 1574, -6365
    Naboo: 4963, -1575
    Naboo: -5064.62, 4288
    Lok: 481, 4960
    Corellia: -293, -4742
    Corellia: -5121.46, -2491
    Tatooine: -2981.19, 2207
    Tatooine: 3350.12, -4799

Architect

  • 4 New ELITE Schematics (Elite Gas, Elite Flora, Elite Chem, Elite Fusion).

Misc

  • Civilians/Coverts should now be cross heal able.
  • Added additional recycled resource types to recyclers. (Credit: Liakhara)
  • Up to date with EMU Code base, so inherent bugs such as, the ability for a new account to bug out and claim all vet rewards, should be fixed.

Holiday Weekend!

Double XP! Thanksgiving Events!

Starting 11/22 we will enable Double XP Weekend!  We will also be holding several random adhoc events over the weekend, so come join us!

**taxes, title fee apply. Excludes Jedi and current 10x xpTypes (imagedesigner ,music , dance , entertainer_healing ,bio_engineer_dna_harvesting)

Patch 1.3.0.1

PikeMan
**Thanks Ragnar for consolidating and presenting suggestions!

  • Multiplier raised on PolearmActionHit,  PolearmStun2 , PolearmSweep, and ,PolearmLegHit3
  • PolearmArea2 and PolearmLunge Mulitplier raised and ranged increased.
  • PolearmHit3 Mulitplier Raised and postureDown moved to polearmSpin2
  • PolearmSpin Multi raised and now includes Dizzy and Posturedown effects

Create Handler
**Thanks Keith for suggestions and ideas!

  • Increased “Max Level of Pets” skill to 61
  • Increased “Creature Level” skill to 140, to allow a wider variety of pets to be used.

Misc

  • Resolved display issue for Fetts Valor
  • Resolved display issue for Cryo Lance
  • Increase CH Pet storage to 20
  • Increased Vehicle storage to 20

**Applicable classes will need to retrain the affect skillbox or try using ./regrantskills.

Publish 13

** Thanks to Ouija, Kneels, and ParadymShift for their input and assistance with the items below!

Jedi

  • Channel Force will now be properly granted
  • Damage for all saber types, have been normalized. Allowing jedi to use whichever they prefer, hopefully creating diversity.
  • Speed for all saber types, has been normalized at 90.
  • Accuracy for all saber types, has been normalized to 125
  • 1hFlurry, 2h Phantom, Polearm Dervish2 are all area moves (changed from cone)
  • Saber1H Hit3, Saber2H Hit3, and PolearmHit all use a 5x Multi and apply Dizzy/Stun/Blind
  • 1H Head Hit3 is now saberHeadHit3 and can be used with any type of saber.
  • 2H Body Hit is now saberBodyHit3 and can be used with any type of saber.
  • Polearm Leg Hit3 is now saberLegHit3 and can be used with any type of saber.
  • Stats have been removed from Jedi Robes and placed into the Novice Padawan box.  This should allow Jedi more customization/options with BE clothing. We are looking at potentially making Jedi Robes craft able.
  • Force Intimidate 2 speed reduced to 1 second.

Master Tailor

  • Skirts can now be fully socketable/taped and modified to accept Reinforced Fiber Panels.
  • SEA Removal Tool – Master Tailors can now craft this tool, which will allow users to remove skill mods from clothing and armor. (CREDIT: Infinity)
  • New item added. Nano Head Covering is a new socketable hat craftable by Master Tailors. This hat is invisible in appearance. (CREDIT: Infinity)
  • The Wookiee Sage’s Hood and Wookiee’s Sigiled Waist Wrap have had their resource requirements slightly modified to include Reinforced Fiber Panels.
    Accounts

Misc

  • Armor Sets (Ubese, Bone, Mabari, Chitin, Padded) armor segments were buffed to mirror composite. Required resources for each type have also been adjusted. We hope this provides players with more options in choosing their battle attire!
  • RIS has been slightly buffed to be a bit more viable.
  • BH/Mando have been buffed to include LS resistance.
  • City Voting Cycle reduced to 1
  • The Covert/Overt TEF system recruiter messages, should now be corrected.
  • Krayts now have a slight chance to drop a very rare type of tissue, that contains both min and max values.
  • Various World Bosses have been added to the game, several specifically for our Halloween event.
  • High Level Tuskens have been revamped and can now drop an assortment of varied loot.
  • Lost Aqualish Cave on Talus, has been substantially buffed to provide higher end content.

PATCH 12.0.1

  • KD/Dizzy can now be applied to creatures
  • Confusion shot can be used with pistol
  • EyeShot will now Intimidate and Blind and can be used with pistols and carbines
  • Torso Shot can be used with Pistols and Carbines
  • Underhand shot can be used with any ranged weapon.
  • Ranger Camps have mission Terms and slowly heal BF
  • Wookie Armor Sets Hunting/Black Mountain have been modified to match Composite.
  • Ithorian Defender/Guardian sets have been modified to match Composite.
  • Increased Durability of PSG
  • Geo Pistol Cert changed to PointBlankArea2
  • Avoid Incap and Force Absorb, can no longer be used at the same time.
  • Jedi Auto-attacks will now give visibility
  • The default Special Forces system has been reverted to Over/Covert TEF System
  • Jedi Toughness slightly revamped between light saber/jedi toughness

Publish 1.2.0.0

Doctor

Enhancement StimPack – This new item enables a Master Doc to create Buff packs, that can be sold and used by anyone, anywhere. The Stim is effected by Bivoli, Med Ratings (droids), etc… but will always be less than that of an equivalent Master Doctor Buff, assuming the same materials. Our intention is to reduce the dependency on AFK Buff Bots, yet retain the need/market for our Doctors. These stimpacks offer buffs better than the enhancement terminals, yet lower than that of a properly setup Doctor. If you want the highest possible buffs for High End PVP/PVE, you can still obtain that through the use of an actual Doctor. (Credit: Our very own Trabelak)

Weaponsmith

  • Trando Rifle (Kinetic) – Is now craftable
  • Cryo Lance (cold) – Is now Craftable
  • SG82 Rifle (cold) – Now mimics the T21 and is craftable
  • Geo Sonic Blaster – Is now Light AP
  • Kun Massasi Carbine (cold) – Is now craftable
  • Acid Sword 1H (acid) – Is now craftable
  • NightSister Energy Lance – Is now Medium AP

Content

  • Axkva will drop something from her loot tables 100% of the time.
  • Krayts – Overall drop chance increased. Rare tissue and Pearl drop, slightly increased.
  • Tuskens – Overall drop rates increased for High End Tuskens. CA Drops slightly increased.

Bounty Hunter

  • Confustion Shot – Can be used with Pistols
  • Lighting Cone 2 – range increased to 32m
  • Underhandshot – Used with any ranged weapon

Misc

  • Can Now Store Bikes in combat.
  • Group Size Limits Raised to 50
  • Mayor Voting Cycles Reduced
  • Pearl/Crystal Force Cost, now displays as a decimal
  • Milk Harv rate, slightly increased.
  • Galaxy Wide announcements for important Events.
  • Jedi XP Increased to an actual 1/1.1x